CS 431/636 - Advanced Rendering Techniques

Assignment 3

Add one of the following acceleration techniques to your ray tracer.

Be sure to save a working version of your code before making this change!

Generate two Phong-shaded images of the same scene that contain at least four spheres, three non-box triangle meshes and one white light - one image with your acceleration technique and one without. The two images should exactly the same.

Initially create a high-resolution image (at least 1024x1024), and use the pixel averaging algorithm from class to create an "anti-aliased" smaller image.

Post your anti-aliased images (in TIFF or PNG format) in their native resolution (i.e. don't set their size in html) on a web site with the associated computation times.

Upload your software to WebCT.

Tell me which acceleration technique that you used and which source file(s) contain(s) most of the code that implements it.

E-mail the URL of the web site to david AT cs DOT drexel DOT edu before the deadline (5/6/09).

You can find SMF triangle mesh models here.



Last modified on April 10, 2007.