%A Douglas S. Kay %A Donald P. Greenberg %T Transparency for Computer Synthesized Images %J Computer Graphics (SIGGRAPH '79 Proceedings) %V 13 %N 2 %D Aug. 1979 %P 158-64 %Z 2.5-D ray tracing: refraction by warping background image %A Steven M. Rubin %A Turner Whitted %T A 3-Dimensional Representation for Fast Rendering of Complex Scenes %J Computer Graphics (SIGGRAPH '80 Proceedings) %V 14 %N 3 %D July 1980 %P 110-6 %Z hierarchical bounding boxes, used to speed up ray tracing & other algs %K hierarchical bounding volumes %A Michael Potmesil %A Indranil Chakravarty %T A Lens and Aperture Camera Model for Synthetic Image Generation %J Computer Graphics (SIGGRAPH '81 Proceedings) %V 15 %N 3 %D Aug. 1981 %P 297-305 %K depth of field %A Scott D. Roth %T Ray Casting for Modeling Solids %J Computer Graphics and Image Processing %V 18 %N 2 %D Feb. 1982 %P 109-44 %Z the other classic ray tracing paper %K CSG %O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes %A James F. Blinn %T A Generalization of Algebraic Surface Drawing %J ACM Trans. on Graphics %V 1 %N 3 %D July 1982 %P 235-56 %Z ray tracing "blobby" models: finding roots of sums of gaussians %K blob intersection, root finding %A James T. Kajiya %T Ray Tracing Parametric Patches %J Computer Graphics (SIGGRAPH '82 Proceedings) %V 16 %N 3 %D July 1982 %P 245-54 %Z ray tracing bivariate polynomial patches %K parametric patch, object intersection %A Pat Hanrahan %T Ray Tracing Algebraic Surfaces %J Computer Graphics (SIGGRAPH '83 Proceedings) %V 17 %N 3 %D July 1983 %P 83-90 %Z numerical techniques for finding roots of polynomials %K root finding, algebraic surface, object intersection %A James T. Kajiya %T New Techniques for Ray Tracing Procedurally Defined Objects %J ACM Trans. on Graphics %V 2 %N 3 %D July 1983 %P 161-81 %K fractal, prism, surfaces of revolution, object intersection %O also appeared in SIGGRAPH '83 Proceedings, and in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 168-188 %A Michael Potmesil %A Indranil Chakravarty %T Modeling Motion Blur in Computer-Generated Images %J Computer Graphics (SIGGRAPH '83 Proceedings) %V 17 %N 3 %D July 1983 %P 389-99 %K motion blur %A John Amanatides %T Ray Tracing with Cones %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 129-135 %Z ray tracing spheres and polygons with circular conical rays %K cone tracing, antialiasing %O summary in Graphics Interface '84, p. 97-8 %A Robert L. Cook %A Thomas Porter %A Loren Carpenter %T Distributed Ray Tracing %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 137-45 %Z Monte Carlo distribution of rays to get %K monte carlo, stochastic, penumbrae, depth of field, motion blur, antialiasing %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 139-147 %A Paul S. Heckbert %A Pat Hanrahan %T Beam Tracing Polygonal Objects %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 119-27 %Z Weiler-Atherton algorithm applied to ray tracing %K beam tracing %A James T. Kajiya %A Brian P. Von Herzen %T Ray Tracing Volume Densities %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 165-74 %K atmospherics %A Thomas W. Sederberg %A David C. Anderson %T Ray Tracing of Steiner Patches %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 159-64 %Z implicitization of Steiner patch, solution of resulting quartic %K patch, root finding %A Jarke J. van Wijk %T Ray Tracing Objects Defined by Sweeping Planar Cubic Splines %J ACM Trans. on Graphics %V 3 %N 3 %D July 1984 %P 223-37 %K prisms, cones, surfaces of revolution, object intersection, spline %A Jarke J. van Wijk %T Ray Tracing Objects Defined by Sweeping A Sphere %B Eurographics '84 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1984 %P 73-82 %K object intersection %O reprinted in Computers and Graphics, Vol 9. No 3, 1985, pp. 283-290 %A Andrew S. Glassner %T Space Subdivision for Fast Ray Tracing %J IEEE Computer Graphics and Applications %V 4 %N 10 %D Oct. 1984 %P 15-22 %Z use of octrees to speed intersection testing %K octree %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 160-167 %A Mark E. Lee %A Richard A. Redner %A Samuel P. Uselton %T Statistically Optimized Sampling for Distributed Ray Tracing %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 61-7 %K stochastic sampling %A Daniel L. Toth %T On Ray Tracing Parametric Surfaces %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 171-9 %K object intersection, parametric surface %A Mark A. Z. Dippe %A Erling Henry Wold %T Antialiasing Through Stochastic Sampling %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 69-78 %K monte carlo, stochastic %A Willem F. Bronsvoort %A Fopke Klok %T Ray Tracing Generalized Cylinders %J ACM Transactions on Graphics %V 4 %N 4 %D Oct. 1985 %P 291-303 %O note corrigendum in ACM TOG July 1987 issue, v.6, no.3, p. 238-239 %K object intersection %A Robert L. Cook %T Stochastic Sampling in Computer Graphics %J ACM Transactions on Graphics %V 5 %N 1 %D Jan. 1986 %P 51-72 %K monte carlo, stochastic, penumbrae, depth of field, motion blur, antialiasing %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 283-304. Comments on article in ACM TOG, v. 9, n. 2, p 233-243. %A Spencer Thomas %T Dispersive Refraction in Ray Tracing %J The Visual Computer %V 2 %N 1 %D Jan. 1986 %P 3-8 %Z prismatic effects %A Michael Sweeney %A Richard H. Bartels %T Ray Tracing Free-Form B-Spline Surfaces %J IEEE Computer Graphics and Applications %V 6 %N 2 %P 41 %D Feb. 1986 %K object intersection, spline %A John G. Cleary %A Brian M. Wyvill %A Graham M. Birtwistle %A Reddy Vatti %T Multiprocessor Ray Tracing %J Computer Graphics Forum %V 5 %N 1 %D March 1986 %P 3-12 %K hardware, parallelism %A Masa Inakage %T Caustics and Specular Reflection Models for Spherical Objects and Lenses %J The Visual Computer %V 2 %N 6 %D March 1986 %P 379-83 %Z cheap caustics by using approximations of reflectance/refraction for spheres and lenses %K caustics %A Akira Fujimoto %A Takayuki Tanaka %A Kansei Iwata %T ARTS: Accelerated Ray-Tracing System %J IEEE Computer Graphics and Applications %V 6 %N 4 %D Apr. 1986 %P 16-26 %K octree, grid subdivision %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 148-158. %A Geoff Wyvill %A Tosiyasu L. Kunii %A Yasuto Shirai %T Space Division for Ray Tracing in CSG %J IEEE Computer Graphics and Applications %V 6 %N 4 %D Apr. 1986 %P 28-34 %K CSG %A Alan H. Barr %T Ray Tracing Deformed Surfaces %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 287-96 %K object intersection %A Timothy L. Kay %A James T. Kajiya %T Ray Tracing Complex Scenes %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 269-78 %Z fastest box intersector yet %K hierarchical bounding volumes, object intersection %A James T. Kajiya %T The Rendering Equation %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 143-50 %K shading, monte carlo, radiosity, caustics %A Kenneth I. Joy %A Murthy N. Bhetanabhotla %T Ray Tracing Parametric Surface Patches Utilizing Numerical Techniques and Ray Coherence %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 279-85 %K parametric patch, object intersection %O also in Tutorial: Computer Graphics: Image Synthesis, %A Werner Purgathofer %T A Statistical Method for Adaptive Stochastic Sampling %B Eurographics '86 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1986 %P 145-52 %K stochastic sampling %A Michael Gervautz %T Three Improvements of the Ray Tracing Algorithm For CSG Trees %J Computers and Graphics %V 10 %N 4 %D 1986 %P 333-9 %K CSG %A Eric A. Haines %A Donald P. Greenberg %T The Light Buffer: A Ray Tracer Shadow Testing Accelerator %J IEEE Computer Graphics and Applications %V 6 %N 9 %D Sept. 1986 %P 6-16 %Z classification of objects from light's viewpoint, and shadow caching %K efficiency, shadows %A John Amanatides %T Realism in Computer Graphics: A Survey %J IEEE Computer Graphics and Applications %V 7 %N 1 %D Jan. 1987 %P 44-56 %A Jeffrey Goldsmith %A John Salmon %T Automatic Creation of Object Hierarchies for Ray Tracing %I IEEE Computer Graphics and Applications %V 7 %N 5 %D May 1987 %P 14-20 %Z see Scherson & Caspary article for related work %K hierarchical bounding volumes %A John Amanatides %A Andrew Woo %T A Fast Voxel Traversal Algorithm for Ray Tracing %B Eurographics '87 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1987 %P 3-10 %K grid subdivision %A Bruno Arnaldi %A Thierry Priol %A Kadi Bouatouch %T A New Space Subdivision Method for Ray Tracing CSG Modelled Scenes %J The Visual Computer %V 3 %N 2 %D Aug. 1987 %P 98-108 %K CSG %A William Reeves %A David Salesin %A Rob Cook %T Rendering Antialiased Shadows with Depth Maps %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 283-291 %A John R. Wallace %A Michael F. Cohen %A Donald P. Greenberg %T A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 311-20 %K radiosity, stochastic sampling, z-buffer %A James Arvo %A David Kirk %T Fast Ray Tracing by Ray Classification %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 55-64 %Z five dimensional space subdivision %K octree %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 196-205 %A Don P. Mitchell %T Generating Antialiased Images at Low Sampling Densities %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 65-72 %K antialiasing %A Subdeb Chattopadhyay %A Akira Fujimoto %T Bi-directional Ray Tracing %E Tosiyasu Kunii %B Computer Graphics 1987 (Proceedings of CG International '87) %I Springer-Verlag %C Tokyo %D 1987 %P 335-43 %K shading, radiosity %A Yong C. Chen %T Lens Effect on Synthetic Image Generation Based on Light Particle Theory %J The Visual Computer %V 3 %N 3 %D Oct. 1987 %P 125-36 %K depth of field %A C.T. Silva %A J. Mitchell %T The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids %J IEEE Transactions on Visualization and Computer Graphics %V 3 %N 2 %D 1997 %Z also in SIGGRAPH 98 "Advances in Volume Visualization" course #24 notes %A Andrew S. Glassner %T Spacetime Ray Tracing for Animation %J IEEE Computer Graphics and Applications %V 8 %N 2 %D March 1988 %P 60-70 %K animation, temporal coherence %A Marc Levoy %T Display of Surfaces from Volume Data %J IEEE Computer Graphics and Applications %N 3 %D May 1988 %P 29-37 %K volume rendering %A Gregory J. Ward %A Francis M. Rubinstein %A Robert D. Clear %T A Ray Tracing Solution for Diffuse Interreflection %J Computer Graphics (SIGGRAPH '88 Proceedings) %V 22 %N 4 %D Aug. 1988 %P 85-92 %K radiosity %A Paolo Sabella %T A Rendering Algorithm for Visualizing 3D Scalar Fields %J Computer Graphics (SIGGRAPH '88 Proceedings) %V 22 %N 4 %P 51-8 %O also in Volume Visualization, IEEE Computer Society Press Tutorial, 1991, p. 160-167 %K volume rendering %A Hanan Samet %T Implementing Ray Tracing with Octrees and Neighbor Finding %J Computers and Graphics %V 13 %N 4 %D 1989 %P 445-60 %Z includes code %K octree %A Carlo H. Sequin %A Eliot K. Smyrl %T Parameterized Ray Tracing %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 307-14 %Z store ray tree data to allow quick material changes %A John R. Wallace %A Kells A. Elmquist %A Eric A. Haines %T A Ray Tracing Algorithm for Progressive Radiosity %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 315-24 %Z calculating form-factors via ray tracing to avoid hemicube problems %K radiosity %A Chris Buckalew %A Donald Fussell %T Illumination Networks: Fast Realistic Rendering with General Reflectance Functions %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 89-98 %K shading %A John C. Hart %A Daniel J. Sandin %A Louis H. Kauffman %T Ray Tracing Deterministic 3-D Fractals %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 289-96 %K fractal %A Peter Burger %A Duncan Gillies %T Rapid Ray Tracing of General Surfaces of Revolution %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 523-32 %K object intersection %A P. Getto %T Fast Ray Tracing of Unevaluated Constructive Solid Geometry Models %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 563-78 %K CSG %A F. Kenton Musgrave %T Prisms and Rainbows: a Dispersion Model for Computer Graphics %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 227-34 %K shading %O available on the net %A David Jevans %A Brian Wyvill %T Adaptive Voxel Subdivision for Ray Tracing %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 164-72 %Z nested grid subdivision structures %K grid subdivision, hierarchical subdivision %A Ken Perlin %A Eric M. Hoffert %T Hypertexture %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 253-62 %Z volume-related texturing via a "ray marching" algorithm %K texture mapping %A James T. Kajiya %A Timothy L. Kay %T Rendering Fur with Three Dimensional Textures %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 271-80 %K texel rendering, shading %Z teddy bear %A Devendra Kalra %A Alan H. Barr %T Guaranteed Ray Intersections with Implicit Surfaces %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 297-306 %Z automatic interval finding %K root finding, implicit surface, object intersection %A Michael Potmesil %A Eric M. Hoffert %T The Pixel Machine: A Parallel Image Computer %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 69-78 %Z architecture of a machine which can ray trace quickly %K parallelism, hardware %A James Painter %A Kenneth Sloan %T Antialiased Ray Tracing by Adaptive Progressive Refinement %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 281-8 %Z adaptive stochastic sampling %K antialiasing, progressive refinement %A Francois Sillion %A Claude Puech %T A General Two-Pass Method Integrating Specular and Diffuse Reflection %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 335-44 %K radiosity %A Christine Giger %T Ray Tracing Polynomial Tensor Product Surfaces %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 125-36, 544 %K object intersection %A E. Webber %T Ray Tracing Voxel Data via Biquadratic Local Surface Interpolation %J The Visual Computer %V 6 %N 1 %D Feb. 1990 %P 8-15 %K volume rendering %A Geoff Wyvill %A Andrew Trotman %T Ray-Tracing Soft Objects %E T.S. Chua %E Tosiyasu L. Kunii %B Computer Graphics Around the World (Proceedings of CG International '90) %I Springer-Verlag %C Tokyo %D 1990 %P 467-76 %K object intersection %A Marc Levoy %T A Hybrid Ray Tracer for Rendering Polygon and Volume Data %J IEEE Computer Graphics and Applications %V 10 %N 2 %D March 1990 %P 33-40 %K volume rendering %A Andrew Woo %A John Amanatides %T Voxel Occlusion Testing: A Shadow Determination Accelerator for Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 213-20 %K grid subdivision %A John Chapman %A Thomas W. Calvert %A John Dill %T Exploiting Temporal Coherence in Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 196-204 %A Don P. Mitchell %T Robust Ray Intersection with Interval Arithmetic %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 68-74 %Z root isolation, object intersection, interval arithmetic %A Daniel Lischinski %A Jakob Gonczarowski %T Improved Techniques for Ray Tracing Parametric Surfaces %J The Visual Computer %V 6 %N 3 %D June 1990 %P 134-52 %Z good overview of past work, and new technique %K object intersection, spline %A Mark J. Charney %A Isaac D. Scherson %T Efficient Traversal of Well-Behaved Hierarchical Trees of Extents for Ray-Tracing Complex Scenes %J The Visual Computer %V 6 %N 3 %D June 1990 %P 167-78 %K hierarchical space subdivision %A J. David MacDonald %A Kellogg S. Booth %T Heuristics for Ray Tracing Using Space Subdivision %J The Visual Computer %V 6 %N 3 %D June 1990 %P 153-66 %K octree %A Marc Levoy %T Efficient Ray Tracing of Volume Data %J ACM Transactions on Graphics %V 9 %N 3 %D July 1990 %P 245-61 %K volume rendering %A James Arvo %A David Kirk %T Particle Transport and Image Synthesis %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 63-6 %K Boltzmann equation, Monte Carlo, particle transport, ray tracing, rendering equation %A Mark Watt %T Light-Water Interaction using Backward Beam Tracing %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 377-85 %K light tracing, caustics %A Tomoyuki Nishita %A Thomas W. Sederberg %A Masanori Kakimoto %T Ray Tracing Trimmed Rational Surface Patches %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 337-45 %K object intersection %A Michael P. Garrity %T Raytracing Irregular Volume Data %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 35-40, 110 %K volume rendering %A Nelson Max %A Pat Hanrahan %A Roger Crawfis %T Area and Volume Coherence for Efficient Visualization of 3D Scalar Functions %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 27-33 %K volume rendering %K animation, temporal coherence %A Peter Shirley %A Allan Tuchman %T A Polygonal Approximation to Direct Scalar Volume Rendering %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 63-70 %K volume rendering %A Jane Wilhelms %A Judy Challinger %A Naim Alper %A Shankar Ramamoorthy %A Arsi Vaziri %T Direct Volume Rendering of Curvilinear Volumes %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 41-7 %K volume rendering %A Kevin L. Novins %A Francois X. Sillion %A Donald P. Greenberg %T An Efficient Method for Volume Rendering using Perspective Projection %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 95-102 %K volume rendering %A Lawrence B. Wolff %A David J. Kurlander %T Ray Tracing with Polarization Parameters %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 44-55 %K shading %A Andrew Woo %A Pierre Poulin %A Alain Fournier %T A Survey of Shadow Algorithms %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 13-32 %K efficiency, penumbrae %A Frederik W. Jansen %T Depth-Order Point Classification Techniques for CSG Display Algorithms %J ACM Transactions on Graphics %V 10 %N 1 %D Jan. 1991 %P 40-70 %K CSG, efficiency %A Veysi Isler %A Bulent Ozguc %T Fast Ray Tracing 3D Models %J Computers and Graphics %V 15 %N 2 %P 205-16 %D 1991 %Z includes survey of efficiency schemes %K parallelism %A Masa Inakage %T Volume Tracing of Atmospheric Environments %J The Visual Computer %V 7 %N 2/3 %D May 1991 %P 104-113 %K atmospherics %A K.R. Subramanian %A Donald S. Fussell %T Automatic Termination Criteria for Ray Tracing Hierarchies %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 93-100 %K octree %A John Chapman %A Thomas W. Calvert %A John Dill %T Spatio-Temporal Coherence in Ray Tracing %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 101-8 %K animation, temporal coherence %A Peter Shirley %A Kelvin Sung %A William Brown %T A Ray Tracing Framework for Global Illumination Systems %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 117-28 %K radiosity %A K.G. Suffern %A P. Getto %T Ray Tracing Gradient Index Lenses %E N.M. Patrikalakis %B Scientific Visualization of Physical Phenomena (Proceedings of CG International '91) %I Springer-Verlag %C Cambridge, Massachusetts %D 1991 %P 317-331 %A David B. Kirk %A James Arvo %T Unbiased Sampling Techniques for Image Synthesis %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 153-6 %K antialiasing %A Don P. Mitchell %T Spectrally Optimal Sampling for Distribution Ray Tracing %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 157-64 %K antialiasing %A Xiao D. He %A Kenneth E. Torrance %A Francois X. Sillion %A Donald P. Greenberg %T A Comprehensive Physical Model for Light Reflection %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 175-86 %K shading %A Ben Trumbore %A Wayne Lytle %A Donald P. Greenberg %T A Testbed for Image Synthesis %J Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 467-80, 550 %K radiosity %A Geoff Wyvill %A Andrew Trotman %T Exact Ray Tracing of CSG Models by Preserving Boundary Information %E Tosiyasu L. Kunii %B Visual Computing: Integrating Computer Graphics with Computer Vision (Proceedings of CG International '92) %I Springer-Verlag %C Tokyo %D 1992 %P 411-428 %A Andrew Woo %T Ray Tracing Polygons using Spatial Subdivision %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1992 %P 184-191 %K subdivision %A Xiao D. He %A Patrick O. Heynen %A Richard L. Phillips %A Kenneth E. Torrance %A Donald P. Greenberg %T A Fast and Accurate Light Reflection Model %J Computer Graphics (SIGGRAPH '92 Proceedings) %V 26 %N 4 %D July 1992 %P 253-254 %K shading %Z discusses multi-media presentation on SIGGRAPH '92 CD-ROM of SIGGRAPH '91 paper %A Don Mitchell %A Pat Hanrahan %T Illumination From Curved Reflectors %J Computer Graphics (SIGGRAPH '92 Proceedings) %V 26 %N 4 %D July 1992 %P 283-291 %K caustics, interval arithmetic %A Arjan J. F. Kok %A Frederik W. Jansen %T Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection %J Computer Graphics Forum (Eurographics '92) %V 11 %N 3 %C Cambridge, UK %D Sept. 1992 %P 289-298 %A Roni Yagel %A Daniel Cohen %A Arie Kaufmann %T Discrete Ray Tracing %J IEEE Computer Graphics and Applications %V 12 %N 5 %D Sept. 1992 %P 19-28 %K voxels, volume rendering %A John Danskin %A Pat Hanrahan %T Fast Algorithms for Volume Ray Tracing %J 1992 Workshop on Volume Visualization Proceedings %P 91-98 %D Oct. 1992 %A Jon Genetti %A Dan Gordon %T Ray Tracing With Adaptive Supersampling in Object Space %J Proceedings of Graphics Interface '93 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1993 %P 70-77 %K sampling, antialiasing, penumbrae %A Alain Fournier %A Pierre Poulin %T A Ray Tracing Accelerator Based on a Hierarchy of 1D Sorted Lists %J Proceedings of Graphics Interface '93 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1993 %P 53-61 %K efficiency %A W. Barth %A W. Sturzlinger %T Efficient Ray Tracing for Bezier and B-Spline Surfaces %J Computers & Graphics %V 17 %N 4 %D July-Aug. 1993 %I Pergamon %P 423-430 %K efficiency, spline %A Andrew Woo %T Efficient Shadow Computations in Ray Tracing %J IEEE Computer Graphics and Applications %V 13 %N 5 %D Sept. 1993 %P 78-83 %K shadows, efficiency, penumbrae %A W. Barth %A R. Lieger %A M. Schindler %T Ray Tracing General Parametric Surfaces Using Interval Arithmetic %J The Visual Computer %V 10 %N ? %D 1994 %P 363-371 %A Eduard Groller %T Nonlinear ray tracing: visualizing strange worlds %J Visual Computer %V 11 %N 5 %D 1994? %P ? %A T. Fruehauf %T Raycasting of Non-regularly Structure Volumes Data %J Eurographics '94 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1994 %P 293-303 %A Lisa M. Sobierajski %A Arie E. Kaufman %T Volumetric Ray Tracing %J 1994 Symposium on Volume Visualization Proceedings %D Oct. 1994 %P 11-18 %K volume rendering, geometric rendering %A Y.P. Kuzmin %T Ray Traversal of Spatial Structures %J Computer Graphics Forum %V 13 %N 4 %D Oct. 1994 %P 223-7 %K efficiency, grid subdivision, octree %A Geoff Wyvill %A C. Jay %A D. McRobie %A Craig McNaughton %T Pixel Independent Ray Tracing %E Tosiyasu L. Kunii %J Proceedings of CG International '95 %I Springer-Verlag %C Tokyo %D 1995 %P ? %Z published by Springer in book form, title unknown at this time %A Mark R. Bolin %A Gary W. Meyer %T A Frequency Based Ray Tracer %J Computer Graphics Proceedings, Annual Conference Series, 1995 (SIGGRAPH 95) %D August 1995 %P 409-418 %K visual perception, monte carlo, sampling %A Craig Kolb %A Don Mitchell %A Pat Hanrahan %T A Realistic Camera Model for Computer Graphics %J Computer Graphics Proceedings, Annual Conference Series, 1995 (SIGGRAPH 95) %D August 1995 %P 317-324 %K lens simulation, sampling %A Frederic Cazals %A George Drettakis %A Claude Puech %T Filtering, Clustering and Hierarchy Construction: a New Solution for Ray Tracing Complex Scenes %J Computer Graphics Forum (Eurographics '95) %V 14 %N 3 %C Maastricht, Netherlands %D 1995 %P C371-C382 %Z nested grid subdivision structures %K efficiency, grid subdivision %A N. Stolte %A R. Caubet %T Discrete Ray-Tracing of Huge Voxel Spaces %J Computer Graphics Forum (Eurographics '95) %V 14 %N 3 %C Maastricht, Netherlands %D 1995 %P ? %K volume rendering %Z nested grid subdivision structures %A Jung-Hong Chuang %A Shih-Ann Cheng %T Computing caustic effects by backward beam tracing %J The Visual Computer %V 11 %N 3 %D 1995 %P 156-166 %K caustics, beam tracing %A Jung-Hong Chuang %A Weun-Jier Hwang %T A New Space Subdivision for Ray Tracing CSG Solids %J IEEE Computer Graphics and Applications %V 15 %N 6 %P 56-62 %D Nov. 1995 %K CSG, efficiency %A Henrik Wann Jensen %A Niels Jorgen Christensen %T Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects %J Computers & Graphics %V 19 %N 2 %D 1995 %P 215-224 %K monte carlo %A Kyu-Young Whang %A Ju-Won Song %A Ji-Woong Chang %A Ji-Yun Kim %A Wan-Sup Cho %A Chong-Mok Park %A Il-Yeol Song %T Octree-R: An Adaptive Octree for Efficient Ray Tracing %J IEEE Transactions on Visualization and Computer Graphics %V 1 %N 4 %D Dec. 1995 %P 343-349 %K efficiency, octree %A Henrik Wann Jensen %T Rendering Caustics on Non-Lambertian Surfaces %J Proceedings of Graphics Interface '96 %I Canadian Information Processing Society %C Toronto, Ontario %D 1996 %P 116-121 %K caustics %A John C. Hart %T Sphere tracing: A geometric method for the antialiased ray tracing of implicit surfaces %J The Visual Computer %V 12 %N 10 %D 1996? %P ? %A Peter Shirley %A Changyaw Wang %T Monte Carlo Techniques for Direct Lighting Calculations %J ACM Transactions on Graphics %V 15 %N 1 %D Jan. 1996 %K monte carlo %A Krzysztof S. Klimaszewski %A Thomas W. Sederberg %T Faster Ray Tracing Using Adaptive Grids %J IEEE Computer Graphics and Applications %V 17 %N 1 %D Jan/Feb 1997 %P 42-51 %Z bounding volume hierarchy with grids at each level & more %K efficiency, grid subdivision %A S. Campagna %A P. Slusallek %A H.-P. Seidel %T Ray tracing of spline surfaces: Bezier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results %J The Visual Computer %V 13 %N 6 %D 1997? %P ? %A Matt Pharr %A Craig Kolb %A Reid Gershbein %A Pat Hanrahan %T Rendering Complex Scenes with Memory-Coherent Ray Tracing %J Computer Graphics Proceedings, Annual Conference Series, 1997 (SIGGRAPH 97) %D Aug. 1997 %P 101-108 %A C.T. Silva %A J. Mitchell %T The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids %J IEEE Transactions on Visualization and Computer Graphics %V 3 %N 2 %D 1997 %Z also in SIGGRAPH 98 "Advances in Volume Visualization" course #24 notes %A Leif P. Kobbelt %A Katja Daubert %A Hans-Peter Seidel %T Ray Tracing of Subdivision Surfaces %B Rendering Techniques '98 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June-July 1998 %P 69-80 %A Henrik Wann Jensen %A Per H. Christensen %T Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps %J Computer Graphics Proceedings, Annual Conference Series, 1998 (SIGGRAPH 98) %D July 1998 %P 311-320 %A Homan Igehy %T Tracing Ray Differentials %J Computer Graphics Proceedings, Annual Conference Series, 1999 (SIGGRAPH 99) %D August 1999 %P 179-186