Frank Lee

CS680 - Experimental Game Design

Course Description:

The goal of the course will be on experimental game play and game design, that is trying to find new and innovative game mechanics and game play instead of creating YA FPS, RTS, RPG, etc. The format of the course will be to take a topic every 1 1/2 - 2 weeks and have a small group come up with a playable game based on that topic. For example, the topic might range from something standard like gravity to something abstract like love. The inspiration and the motivation for the course comes from two sources: Indie Game Jam and The CMU Experimental Gameplay Project.

 

Current Offering

  • Fall 2005: University Crossings 149, Tu 6-9PM

Results of Student Course Survey from Past Classes

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