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Research
RESEARCH STATEMENT
I am deeply fascinated by how people learn and perform complex
and dynamic tasks. Examples of such tasks include driving a car, piloting
a plane, and controlling air-traffic. I empirically investigate and
develop computational cognitive models of people performing complex
and dynamic tasks to understand the cognitive processes underlying
the skills necessary for performing such tasks.
RESEARCH PROJECTS
Synthetic Characters
for Games and Virtual Worlds
The goal of this
work is to develop realistic (i.e. humanistic) synthetic characters
for computer games and virtual worlds. We explore ways to develop synthetic
characters with beliefs, goals,
and emotions, that are able to think and act in virtual worlds and
are indistinguishable from human-controlled characters.
Cognitive
Softbot (Cogbot) Project
The purpose of
of the Cogbot project is to develop a human-like bot for Unreal
Tournament (c) game. This project uses open software tool called Gamebots
to interface with the ACT-R cognitive architecture to control a bot
in UT. We are also exploring an extension to the Cogbot project to
develop
an autonomous
Mobile Robot (Cogmobot) using ACT-R as a control architecture.
Prospective Memory
Prospective memory refers to remembering future events, whereas retrospective
memory refers to remembering past events (Neisser, 1982). Examples
of
people using prospective memory abound in everyday life, from a child
intending to meet her friends after school to a parent intending to
stop by the store to pick up milk after work. While the use of prospective
memory is a crucial aspect of human cognition, memory researchers
have
mostly focused on retrospective memory. Unfortunately, while interest
in prospective memory has been increasing, the progress in understanding
prospective memory has been rather slow. One of the main reasons for
this has been the lack of integrative theoretical frameworks
for organizing the empirical findings (Goschke and Kuhl, 1996,
p.53). We are working to develop such an integrative
computational framework to help us understand the nature and the structure
of prospective memory in human cognition.
Multitasking
From the most extreme situations to
the most mundane, tasks in the real world require multitasking
prioritizing, managing, and integrating multiple subtasks for the successful
execution of the desired goal(s). For instance, fighter pilots, commanding
officers, and air-traffic controllers must all perform many subtasks
at once, often in situations in which several subtasks are time- and
safety-critical. Multitasking is a fundamental component of successful
real-world behavior: even the greatest skill for particular subtasks
becomes useless without proper integration with other interdependent
tasks (e.g., an expert flyer that cannot simultaneously monitor his
environment and make sound tactical decisions). Thus, rigorous understanding
of human multitasking is critical to the design of complex systems
involving
interacting humans and machines. We are working to develop a rigorous
computational model of human multitasking in a cognitive architecture.
Psychological Time
Time is an integral aspect of human problem solving
and learning in most real world tasks. For example, time is a critical
factor in behavior when people rush to meet deadlines or when they
perform
under a dynamically changing environment. While the role of time, especially
that of time pressure, on human behavior has been examined and documented
by researchers in many task domains, ranging from simple reaction-time
tasks to more complex decision-making and problem solving tasks, these
results have not had a significant impact in the development of unified
theories of cognition (UTC). However, in order for UTCs to truly reflect
the depth and the breadth of human behavior, they must provide an account
of psychological time. The purpose of this research is to provide such
an account by developing a rigorous computational theory of psychological
time through both empirical investigation and development of computational
cognitive models.
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