// Persistence of Vision Ray Tracer Scene Description File // File: .pov // Vers: 3 // Desc: // Date: May 16, 1997 // Auth: Beth Randall // House #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions #declare House = prism { linear_sweep linear_spline 0, 3, 6, <-1.25, 0>, <-1.25, 2>, <0, 3>, <1.25, 2>, <1.25, 0>, <-1.25, 0> pigment{ brick Blue, Very_Light_Purple brick_size <0.05, 0.075, 0.05> mortar 0.01 } } #declare Door = prism { linear_sweep linear_spline 0, 6, 5, <-.25, 0>,<-.25, 1>, <.25, 1>, <.25, 0>, <-.25, 0> pigment {Blue} } #declare Full_House = difference{ object {House} object {Door} } object {Full_House rotate <270, 0, 0> scale <1.5, 1.5, 1.5>} camera { angle 10 location <6, 9 , -50> look_at <0, 2, 0> } plane {z, 15 pigment {SkyBlue} } plane { <0, 1, 0>, 0 pigment {Black} } light_source { <2, 4, -10> color White }