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Brain Bros igda_brainbros.zip - This version has some stuff(GUI) added and bug fixes. This was a project started during the IGDA game jam. The main concept (as of now) is to have a two player top down game with tons of shit on screen. The players play as two brothers(a human and a zombie). The players must work together to defend a flag and each other. The Game Jam started around 6:00 pm from Friday, January 18th until 3:00pm Sunday, January 20th. That's about 45 hours. 3 of it were trying to figure out what to do with so many people. 3 were sleeping. and the rest were hardcore development. Overall it was a lot of fun. Who
Gameplay mechanics
Controls
Both players have the same control scheme. It's basically a tank, left turns left, right turns right.
Up moves forward and back backs up. It also works with an xbox controller. Engine Features
All of the gameplay logic and image support was from scratch.
Things that were implemented:
Postmortem
Time was limited and it was pretty hard to make decisions. I was almost useless for the
last six hours due to exhaustion. I was trying to get GUI stuff implemented but ran out of time; I should have
focused on gameplay stuff which was more important. Also a decision to implemented configurations
(xml) earlier would have been wiser.
I should have made png loading possible with libpng. I didn't want to bother but that turned into a problem because the artist couldn't save as *.tga's correctly in his version of photoshop, so I would have to go and convert them with GIMP. |
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