2002 Spring Computer Graphics II
Lecturer: Han, JungHyun
Tel: (215) 895-6823
Email: han@mcs.drexel.edu
WWW: http://www.mcs.drexel.edu/~han
Office:
Office hours: Wed. & Fri.
TA: Soojin Nam & Taeseong Kim
Tel: (215) 895-6082
Email: sjnam@ece.skku.ac.kr
, taeseong@mcs.drexel.edu
Office:
Office hours: Mon. & Thur.
Lecture
Notes
Downloadable from the web site
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Homework1.
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Homework2.(attention :
Homework specifications have been changed!!!)
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OpenGL Superbible, Wright & Sweet, Waite Group Press, ★★★☆
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Real-time Rendering, Moller & Haines, A K Peters, 1999, ★★★☆ (maybe hard to read)
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OpenGL Programming Guide, Woo et al., Addison Wesley, 1999. ★★★☆ (not for beginners)
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3D Game Engine Design, Eberly, Morgan Kaufman, 2001. ★★★ (not for beginners)
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Interactive Computer Graphics - A top-down approach with OpenGL, Angel,
2nd Edition, Addison Wesley, 2000. ★★☆
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3D Computer Graphics, Alan Watt, 3rd Edition, Addison Wesley, 2000. ★★☆ (a little hard)
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Computer Graphics: principle and practice, Foley & van Dam, Addison Wesley,
1994. ★★★★
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Introduction to Computer Graphics, Foley & van Dam, Addison Wesley, 1994. ★★★☆
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Computer Graphics, Hearn & Baker, 2nd Edition, Prentice Hall, 1994. ★★★★
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Computer Graphics I in 2002 Winter term.
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good at C/C++ programming
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good understandings in data structure
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Linear algebra is a plus, not a must.
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basic display technology and color systems
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line drawing & anti-aliasing
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geometric transformations
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geometric modeling
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viewing & projection
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wireframe rendering
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clipping
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polygon filling
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hidden surface removal
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lighting & shading
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texture mapping
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rendering pipeline
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OpenGL
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ray tracing
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Programming Homeworks 35%
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Midterm 30%
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Final 35%