New Course: Computer Game Production I

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Did you ever want to make 3D video games? Now is the time, especially now that development is open for the new Xbox 360! Learn how in Computer Game Production I.

Students work in small teams to develop a concept, and create a design document and functional prototype. The best 2 games from this term get fully developed in the next term's Computer Game Production II. The Drexel online listing incorrectly stated only Digital Media majors.

This course accepts students from ANY MAJOR that have skills that can contribute to the game, such as art, programming, music, design, story, and 3D skills.

Last year's syllabus (under the former name Intro to Gaming) can be found here:
http://www.pages.drexel.edu/~pjd37/Intro_Gaming/Gaming%20Syllabus.htm [External Link]

Please register now (AUGUST 31st at the latest!) for either fall term section:
Computer Game Production I: DIGM 465-001 Tuesday 12:30-3:20PM
Computer Game Production I: DIGM 465-501 Wednesday 6:00-8:50PM

See examples of past student games (pictured above: Project Bolt, Chroma Chaos, Moach Rotel, etc.) at:
http://www.replay.drexel.edu/ [External Link]

There has been some confusion as to the game courses offered this fall.

Computer Game Production I (DIGM 465-001, DIGM 465-501) teaches 3D game production, and this year we additionally will be making games that can run on an Xbox 360. In this course, small teams create your own game concept, design document, and game prototype. This course is required for the follow-on winter course Computer Game Production II, where the full 3D video game is created. This course is open to DIGM juniors and seniors, as well as students from related majors such as CS, Scriptwriting, Music, etc. This is a great course if you are considering a job in the video game industry, as the head of EA Games' Chicago office even came and sat in on our class last year. Even if you don't want to pursue a job in gaming, this is one of the few times you will get experience in a cross-discipline, team development effort, which looks great on anyone's resume.

There is a another 2D game course also with the DIGM 465 number (DIGM 465-002: Educational Game Design). This course is offered by the CS department and is cross-listed with Digital Media. This course does not actually create 3D games, it is focused on applying game technology for designing educational games.

Unfortunately, the online info stated that Computer Game Production was only open to DIGM majors, and it wasn't cross-listed with CS. Also, the name of the course changed, and having two different courses with the same DIGM 465 number confused people.