Abstract:
Level set models may be interactively edited. Due to numerical dissipation
and movements in the surface's normal directions level set modifications
smooth out surface details. In order to overcome this problem, we have
developed techniques that identify surface details prior to level set
surface changes and incorporate them back afterwards; thus providing a
detail-preserving level set editing capability. The surface details are
stored in particles lying on the level set surface and are maintained on
the surface as it is edited. The particles are then used to drive a
detail-adding level set evolution process. These detail particles may also
be transferred from one surface to another to provide a geometric texture
transfer functionality for level set models.