CS 430 Computer Graphics I
Course Page : http://www.cs.drexel.edu/~david/Classes/CS430

Recommended Textbook:
  1. Introduction to Computer Graphics, by James D. Foley, Andries van Dam, et al., Addison-Wesley Pub Co, 1994; ISBN: 0201609215
Suggested Supplemental Text:
  1. Curves and Surfaces for CAGD, 5th ed., by Gerald Farin. Published by Morgan-Kaufmann
E-mail List:
   cs430_AT_lists.cs.drexel.edu (replace _AT_ with @)
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Course Objective

Computer Graphics represents a vast technical field, ranging from mathematics and geometry topics to computer hardware and software engineering topics to rendering, animation and virtual reality, far more than can be comprehensively covered in a 10 week term. Computer Graphics I provides students with an introduction to the fundamental algorithms of computer graphics through detailed coverage of the mathematics and implementation of 2D and 3D line, curve and surface drawing. The course culminates with a focus on 3D viewing and visible surface algorithms.


Students are required to have taken CS260 (Data Structures), CS 350 (Software Design) and Math 201 (Linear Algebra). You will find this course extremely difficult if you do not have strong (B or better) linear algebra skills. Minimal review of linear algebra will be given in this class. Students are assumed to have excellent knowledge of programming. Students can use whatever programming language they wish (C, C++, Java, Lisp, etc) for the assignments in this class with the following caveat: you will need to turn in both source code and an executable file for testing and evaluation. Code must run, without dynamic linking, as a single command-line process on Solaris OS (queen) or Linux (tux). Arguments passed to the command-line will parameterize assignments; hence you'll need to read command-line arguments (argc, argv) and parse input files. This course is mathematically intense and implementationally challenging. You will be required to implement complex mathematical calculations as a regular part of your assignments.

Course Grading Scheme
  • Assignments (85%)
  • Final exam (15%)
I will use the standard grading scale of 100→ 90 (A), 89→ 80 (B), 79→ 70 (C), 69→ 60 (D), else (F). Please also note that incompletes will not be given for this course.


Students must work on the assignments individually. No geometry or graphics libraries may be used in the homework assignments. 1 point per day (max of 3 points) will be deducted from late assignments. You will be given a grade of 0 if an assignment is not turned in the day before the next assignment is due.
The programming assignments must be submitted on the class WebCT page before 11:59 PM on the due date.
Note: If the TA or instructor finds strong evidence of cheating on assignments and/or the final examination, the student(s) involved will receive an "F" in the course, and a memo describing the cheating will be added to their student record. Be very careful, it is not worth the risk.
Note: Your source code for all programming assignments will be run through a plagiarism detection system. This program uses compiler techniques, which are invariant of syntax and style. If you are sharing/borrowing code with other classmates (from this or previous years), you will get caught.


There will be a final exam on the material from class that is not covered by the assignments.

Week 1 (January 3-7)
Week 2 (January 10-14)
Week 3 (January 17-21)
Week 4 (January 24-28)
Week 5 (January 31 - February 4)
Week 6 (February 7-11)
Week 7 (February 14-18)
Week 8 (February 21-25)
Week 9 (February 28 - March 5)
Week 10 (March 7-11)

File last modified on March 6, 2005.