CS 431/636 - Advanced Rendering Techniques
Description: The creation of realistic images from 3D models is central
to the development of computer graphics. The ray tracing algorithm has
become one of the most popular and powerful techniques for creating
photo-realistic images. Ray tracing's simplicity, elegance and ease of
implementation make it one of the most important image generation algorithms
in computer graphics. This class will explore in detail the algorithmic
components of ray tracing.
- Object representations
- Object-ray intersections
- Viewing/camera models
- Shading models
- Reflection & refraction models
- Acceleration techniques
- 2D/3D texture mapping
- Anti-aliasing & filtering
- Participating media
Students will implement many of these components in their class programming projects.
Location - Matheson 308
Time - Tuesday, 6:00 PM &rarr 8:50 PM
Dr. David Breen
University Crossing 114
david AT cs.drexel.edu
Office Hours - Wednesdays, 4PM &rarr 5:30 PM
Realistic Ray Tracing, 2nd Edition, Peter Shirley and R. Keith Morley,
AK Peters, 2003, ISBN: 978-1568811987
An Introduction to Ray Tracing, Andrew S. Glassner (ed.),
Morgan Kaufmann, 1989, ISBN: 978-0122861604
I plan to use the standard grading scale of 100→ 90 (A), 89→ 80 (B),
79→ 70 (C), 69→ 60 (D), else (F).
- Programming Assignments - 85%
- In-class Presentation - 10%
- Class Participation - 5%
- Programming Assignments - 95%
- Class Participation - 5%
Please also note that
incompletes will not be given for this course.
Each graduate student will present a research paper in class on a
topic not covered by the regular class lectures.
Choose a paper from this list.
It is a much shorter version of this list.
There will not be a final exam.
Assignments due at 11:59PM on due date
Post images and code on the web
E-mail me the URL
- One point off per day late, up to a maximum of 5 points.
- All regular assignments due last day of classes at 11:59 PM.
- No Incompletes!
Each regular assignment worth 10 points
Student Presentation Schedule
- Week 6 - Yaqi Zhang
- Week 7
- Manolya Eyiyurekli
- Jasper Zhang
- Week 8 - Dan Brooks
- Week 9 - David Turner
- Week 10 - Simon Galperin
Week 1 - 4/4/06
Week 2 - 4/11/06
Week 3 - 4/18/06
Week 4 - 4/25/06
Week 5 - 5/2/06
Week 6 - 5/9/06
Week 7 - 5/16/06
Week 8 - 5/23/06
Week 9 - 5/30/06
Week 10 - 6/6/06
- Simon Galperin presentation
- Read Glassner: Chapter 3
- Related paper
- R.A. Drebin, L. Carpenter, and
P. Hanrahan, "Volume Rendering," ACM Computer Graphics
(SIGGRAPH '88 Proceedings), 1988, pp. 65-74
- D. Greenberg, M. Cohen and K. Torrance, " Radiosity: A method for
computing global illumination," The Visual Computer, 2(5):291--7,
- Non-Photorealistic Rendering Publications
- Lecture Topics - Volume Rendering, Non-photorealistic
Rendering & Radiosity
- Assignment 6 due 6/9/06
- Extra credit assignment due 6/16/06
Last modified on June 6, 2006.