CS 431/636 - Advanced Rendering Techniques
Description: The creation of realistic images from 3D models is central
to the development of computer graphics. The ray tracing algorithm has
become one of the most popular and powerful techniques for creating
photo-realistic images. Ray tracing's simplicity, elegance and ease of
implementation make it one of the most important image generation algorithms
in computer graphics. This class will explore in detail the algorithmic
components of ray tracing.
- Object representations
- Object-ray intersections
- Viewing/camera models
- Shading models
- Reflection & refraction models
- Acceleration techniques
- 2D/3D texture mapping
- Anti-aliasing & filtering
- Participating media
Students will implement many of these components in their class programming projects.
Location - University Crossings 149
Time - Tuesday, 6:00 PM &rarr 8:50 PM
Dr. David Breen
University Crossing 114
david AT cs.drexel.edu
Office Hours - Wednesdays, 4PM &rarr 5:30 PM
Other times by appointment
- Teaching Assistant
- Manolya Eyiyurekli
Ray Tracing from the Ground Up, Kevin Suffern, AK Peters, 2007,
Realistic Ray Tracing, 2nd Edition, Peter Shirley and R. Keith Morley,
AK Peters, 2003, ISBN: 978-1568811987
An Introduction to Ray Tracing, Andrew S. Glassner (ed.),
Morgan Kaufmann, 1989, ISBN: 978-0122861604
- Programming Assignments - 90%
- In-class Presentation - 10%
- Programming Assignments - 95%
- Class Participation (Attend class on Week 5) - 5%
I intend to use the standard grading scale of 100→ 90 (A), 89→ 80 (B),
79→ 70 (C), 69→ 60 (D), else (F).
Please also note that
incompletes will not be given for this course.
Each graduate student will present a research paper in class on a
topic not covered by the regular class lectures.
Choose a paper from this list.
It is a much shorter version of this list.
There will not be a final exam.
Assignments due at 11:59PM on due date
Post images on the web and code on WebCT
E-mail me the URL
- One point off per day late, up to a maximum of 5 points.
- All regular assignments due last day of classes at 11:59 PM.
- No Incompletes!
Each regular assignment worth 10 points
Follow all of the instructions listed in the assignments.
5 points will be subtracted from an assignment if all of the
instructions aren't followed.
Week 1 - 3/31/09
Week 2 - 4/7/09
Week 3 - 4/14/09
Week 4 - 4/21/09
Week 5 - 4/28/09
Grad student presentations
- Tim Chagnon - W. Barth,
R. Lieger, M. Schindler,
"Ray Tracing General Parametric Surfaces Using Interval Arithmetic,"
The Visual Computer, Vol. 10, No. 7, pp. 363-371, August 1994.
- Dale Seybold - H.W. Jensen,
and P.H. Christensen, "Efficient Simulation of Light Transport
in Scenes with Participating Media using Photon Maps,"
Proc. SIGGRAPH '98, July 1998, pp. 311-320
- Prof. Breen - H. Wann Jensen ,
"Global Illumination using Photon Maps ," Proc.
7th Eurographics Workshop on Rendering, 1996, pp. 21-30
Week 6 - 5/5/09
Week 7 - 5/12/09
Week 8 - 5/19/09
Week 9 - 5/26/09
Week 10 - 6/2/09
- Read Suffern: Chapters 10, 11, 12 & 26
- Read Glassner: Chapter 3
- Related paper
- R.A. Drebin, L. Carpenter, and
P. Hanrahan, "Volume Rendering," ACM Computer Graphics
(SIGGRAPH '88 Proceedings), 1988, pp. 65-74
- D. Greenberg, M. Cohen and K. Torrance, " Radiosity: A method for
computing global illumination," The Visual Computer, 2(5):291--7,
- Non-Photorealistic Rendering Publications
- Lecture Topics - Volume Rendering, Non-photorealistic
Rendering & Radiosity
- Assignment 6 due 6/5/09
- Extra credit assignment due 6/5/09
Last modified on April 21, 2009.