Interactive Computer Graphics - Assignment 9

Texture Mapping


Topics:



This assignment involves writing two programs.
Both involve modifying your HW6 program, which should only support the Phong shading algorithm and the one set of material properties that produces a specular highlight.
Do NOT use any example code from the lecture slides and/or book to generate your texture maps.
  1. In the first program you will modify your HW6 program by placing an image-based texture map on a Bezier patch.
  2. The second program will extend your HW6 program with 3D procedural texturing.


Grading Scheme

  1. 2D image-based texture mapping: 4 points
  2. 3D procedural texture mapping: 4 points
  3. Generated interesting texture maps: 1 point
  4. HW6 features correct: 1 point

Last modified March 22, 2017.