Abstract:
4D printing refers to the 3D printing of models which deform over time in response
to some stimulus. This process can be used to create objects with heavily curved geometries
by first printing them flat, then subsequently warping them to a desired final shape. Most
work in 4D printing involves flat, single-layer, effectively two dimensional initial printed
configurations, which limits the print's ability to warp and curve in both directions. As a step
to address these limitations, we propose a novel modeling and simulation framework for 4D
printed, multi-tiered grids. These grids consist of multi-layered, interconnected nodes that
differentially shrink at each layer in order to create curvatures in either direction. These
nodes can all be assigned curvature and size values independently, giving grids the ability to
create complex surfaces. Bezier patches and triangle mesh models can be used as targets to
generate grids that closely mimic the geometry of the input surface after stimulation. Under
forward simulation, nodes within grids are able to recreate distances and curvatures measured
on target surfaces within approximately 1% tolerance, and full grids closely resemble their
desired shapes.