Interactive Computer Graphics - Assignment 8

Texture Mapping


Topics:



This assignment involves writing two programs.
They involve modifying and extending your HW6 and HW7 programs, which only\ needs to support perspective projection, the Phong shading algorithm and the one set of material properties that produces a specular highlight.
  1. In the first program you will modify your HW7 program by placing an image-based texture map on a Bezier patch.
  2. The second program will extend your HW6 program with 3D procedural texturing.

Your first program should look something like this video.
Your second program should look something like this video.


Grading Scheme

  1. 2D image-based texture mapping: 4 points
  2. 3D procedural texture mapping: 4 points
  3. Generated interesting texture maps: 1 point
  4. HW6 features correct: 1 point

Last modified March 16, 2024.