Interactive Computer Graphics - Assignment 9
Picking
Topics:
- Write a program that displays three smooth-shaded triangle-mesh
objects using
perspective projection. The objects should not spatially overlap and all
three should be visible when the program starts up. Each object
should have a different surface color. Attach a light source
to the camera, i.e. define a static light in camera coordinates.
- Allow the user to change the view of the geometric objects, and
provide a way for the user to reset the initial view. The user should be
able to visually overlap the three objects.
- The user should be able to click on the geometric objects. When
clicked, the object's diffuse color should change to some random value.
Picking should be implemented by rendering to an off-screen frame buffer object
with each geometric object having a unique constant color, i.e. with
no shading. Once the user clicks the mouse, get the pixel
color at the click location and use the color to identify the
clicked-on object. Be sure to also draw to the on-screen frame buffer.
Your program should look something like this video.
Grading Scheme
- Displaying three smooth-shaded triangle-mesh objects: 1 point
- Changing and resetting camera view: 1 point
- Display should allow the three objects to visually overlap: 1 point
- Off-screen depth-buffering implemented correctly: 2 points
- Object's color changes when clicked on: 5 points
Last modified March 22, 2024.