CS 432 Interactive Computer Graphics Final Exam Topics
- Color systems (Lecture 1)
- Global vs. Local Lighting/Shading (Lecture 1 & 10)
- Retained vs. Immediate Mode Graphics (Lecture 2)
- Z-buffering (Lecture 4)
- Graphical Input Concepts (Lecture 5)
- Convex hull (Lecture 6)
- Parametric Geometry (Line, Curves & Surfaces) (Lecture 6 & 11)
Definitions and Evaluation
- Rotations with Euler Angles and Quaternions (Lecture 7)
- Mesh/Surface representations (Lecture 6 & 8)
- Planar Geometric Projections (Lecture 8)
- Continuity (Lecture 11)
- Silhouette Determination (Lecture 11)
- Bump, Environment, Displacement, Shadow and Light Mapping (L-12* Lectures)
- Mip-Mapping (L-12* Lectures)
- Procedural Noise (Lecture 12b)
- Fragment Tests and Operations (Lecture 13)
- Stencil Buffer (Lecture 13)
- Buffer Ping-ponging (Lecture 13)
- Agent-based computation using GPUs (Lecture 13)
- Change of Coordinate Systems (Lecture 14)
- CSG modeling (Lecture 14)
- Implicit and Solid Modeling (CS430 Lecture 17)
File last modified on March 11, 2019.