Vitae

EMPLOYMENT

  • Drexel University, Philadelphia, PA.
    • Full Teaching Professor, Computer Science. 2012 - Present
      • Director of Gaming, College of Engineering. 2011 - Present
      • Co-Founder and Co-Director, Drexel Game Design Program. 2008 - Present
      • Co-Founcer and Co-Director, Replay Game Labs. 2008 - Present
      • Appointment in Digital Media Program, Westphal College of Media Arts and Design. 2006 - Present
      • Appointment in Psychology Department, College of Arts and Sciences. 2004 - Present
    • Associate Teaching Professor, Computer Science. 2010 - 2011
    • Assistant Teaching Professor, Computer Science. 2009 - 2010
    • Assistant Professor, Computer Science. 2003 - 2009
  • Rensselaer Polytechnic Institute, Troy, NY.
    • Assistant Professor, Cognitive Science. 2001 - 2003
  • Carnegie Mellon University, Pittsburgh, PA.
    • Postdoctoral Research Associate, Psychology. 1999-2001

EDUCATION

  • Carnegie Mellon University, Pittsburgh, PA.
    • Cognitive Psychology, Ph.D., 2000
  • University of California Berkeley, Berkeley, CA.
    • Cognitive Science, B.A (Summa Cum Laude), 1994

AWARDS AND RECOGNITIONS

  • 03/2013. Top Game Design Programs. The Princeton Review
    • Drexel selected as #6 in Undergraduate and #3 in Graduate for Game Design
  • 11/2012. The Smartest People in Philadelphia. Philadelphia Magazine
    • Selected and profiled as one of the top innovators in Philadelphia.
  • 07/2012. First Place. Microsoft Imagine Cup World Competition, Sydney, Australia
    • From over 250,000 students from 190 countries.
  • 04/2012. First Place. Microsoft Imagine Cup USA Competition, Redmond, Washington.
    • From over 125,000 students from all 50 states.
  • 04/2010. Drexel University President’s Coin. 
    • Awarded in recognition for creating the Drexel Game Design Program.

RECENT ACTIVITIES

  • 04/2013. World's Biggest Videogame. Philadelphia, PA
  • 07/2012. Judge, Microsoft Imagine Cup World Competition. Sydney, Australia.
  • 10/2011. Panelist, Gamification: Practical Advice from Game Developers. Wharton School, U. Pennsylvania.
  • 07/2011. Judge, Microsoft Imagine Cup World Competition. New York, NY.
  • 06/2011. Panelist, Incorporating Imagine Cup into Current and Proposed Gaming Curricula, Foundations for Digital Games 2011. Bordeaux, France.
  • 04/2011. Judge, Microsoft Imagine Cup USA Competition. Redmond, Washington.

MEDIA (Print, Radio, TV)

PUBLICATIONS

  • Hurowitz, F., Brennan, M., Boucher, E., Lally, D., Lee, F. (2009). "Museum Hunt: a Computerized Eye-Tracking Game." To appear in 8Th Annual International Meeting for Autism Research.
  • Brown, Q., Salvucci, D., Lee, F.J.., & Aleven, V. (2009). Who Helps When The Tutor Is Asleep?. To appear in Artificial Intelligence in Education, Brighton, United Kingdom.
  • Brown, Q., Lee, F.J, & Alejandre, S. (2009). Emphasizing Soft Skills and Team Development in an Educational Game Digital Game Design Course, To appear in Foundations of Digital Games Conference, Miami, Florida.
  • Brown, Q., Lee, F.J, Salvucci, D., and Aleven, V(2008). Developing A Mobile Intelligent Tutoring System to Bridge The Digital Divide. IEEE Symposium on Visual Languages and Human- Centric Computing.
  • Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). Interface challenges for mobile tutoring systems. In Proceedings of the International Conference on Intelligent Tutoring Systems.
  • Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). The design of a mobile intelligent tutoring system. To appear the 9th International Conference on Intelligent Tutoring Systems.
  • Kratz, L., Smith, M., Lee, F.J. (2007). Wiizards: 3D Gesture Recognition for Game Play Input. In Proceedings of the 2007 Conference on Future Play.
  • Cochran, R.E., Lee, F. J., & Chown, E. (2006). Modeling emotion: Arousal's impact on memory. In Proceedings of the 28th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates.
  • Kumar, A.N., Farian, H., Haas, M., Kay, D.G., Lee, F.J., & Kushleyeva, Y. (2005). Innovation in undergraduate computer science education. Journal of Computing Sciences in Colleges, 20, 223-227.
  • Kushleyeva, Y., Salvucci, D. D., & Lee, F. J. (2005). Deciding when to switch tasks in time-critical multitasking. Cognitive Systems Research, 6, 41-49.
  • Kushleyeva, Y., Salvucci, D. D., & Lee, F. J. (2004). Deciding when to switch tasks in time-critical multitasking. In Proceedings of the Sixth International Conference on Cognitive Modeling. Mahwah, NJ: Lawrence Erlbaum Associates.
  • Salvucci, D. D., Chavez, A.K., & Lee, F. J. (2004). Modeling effects of age in complex tasks: A case study in driving. In Proceedings of the 26th Annual Conference of the Cognitive Science Society.
  • Salvucci, D. D., Kushleyeva, Y., & Lee, F. J. (2004). Toward an ACT-R general executive for human multitasking. In Proceedings of the Sixth International Conference on Cognitive Modeling (pp. 267-272). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Taatgen, N.A. and Lee, F.J. (2003). Production Compilation: A Simple Mechanism to Model of Complex Skill Acquisition. Human Factors. , 45, 61-76.
  • Lee, F.J. and Gamard, S.J. (2003). Hide and Seek: Using Computational Cognitive Models to Develop and Test Autonomous Cognitive Agents for Complex Dynamic Tasks. Proceedings of the 25th Annual Conference of the Cognitive Science Society.
  • Smith, V. and Lee, F.J. (2003). Cognitive Workload and Multitasking. The Proceedings of the Joint International Conference on Cognitive Science.
  • Salvucci, D.D. and Lee, F.J. (2003). Simple Cognitive Modeling in a Complex Cognitive Architecture. Conference on Human Factors in Computing Systems: The Proceedings of CHI 2003. ACM Press
  • Lee, F.J. and Taatgen, N.A. (2002). Multitasking as Skill Acquisition. Proceedings of the 24th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates.
  • Lebiere, C. and Lee, F.J. (2002). Intention Superiority Effect: A Context-Switching Account. Cognitive Systems Research, 3, 57-65.
  • Lee, F.J. and Anderson, J.R. (2001). Does Learning a Complex Task Have to be Complex? A study in learning decomposition. Cognitive Psychology, 42, 267-316.
  • Lebiere, C. and Lee, F.J. (2001). Intention Superiority Effect: A Context-Sensitivity Account. In E.M. Altmann, A. Cleermans, C.D. Schunn, and W.D. Gray (Eds.) Proceedings of the 4th International Conference on Cognitive Modeling. Mahwah, NJ: Lawrence Erlbaum Associates.
  • Lee, F.J. and Anderson, J.R. (2000). Modeling Eye-Movements of Skilled Performance in a Dynamic Task. In N Taatgen and J. Aasman (Eds.) Proceedings of the 3rd International Conference on Cognitive Modelling. Veenendaal, The Netherlands: Universal Press.
  • Kelley, T.D., Lee, F.J., and Wiley, P.W. (2000). Developing an ACT-R Model of Mental Manipulation. (Tech. Report No. ARL-TR-2179). Aberdeen Proving Ground, MD: Army Research Laboratory.
  • Lee, F.J. and Anderson, J.R. (1997). Learning to Act: Acquisition and Optimization of Procedural Skill. Proceedings of the 19th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates.
  • Lee, F.J., Anderson, J.R., and Matessa, M.P. (1995). Components of Dynamic Skill Acquisition. Proceedings of the 17th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates.

FUNDING

  • Imagine Cup USA Competition. Microsoft, 10k (gift). 2012
  • Social Gaming for Children with Autism. Hurewitz and Lee (co-PI). HCEP, Drexel University. 5K . 2010-2011.
  • ACIN Human Factors Group (PI). ACIN, Drexel University. 60-100K/year. 2004-2009.
  • ITR: Rapid Evaluation of User Interfaces in Multitasking Environments. Salvucci and Lee (co-PI). National Science Foundation, $1M. 2004-2008.
  • TRAILS Course Development Award: A Course on Educational Game Design. Lee (PI). SRI (NSF-ITR), $44K. 2004-2005.
  • Assessing, Understanding, and Improving the Transfer of Learning in Undergraduate Math, Science, and Engineering. Lister, Connor, Cummings, Lee (co-PI), and Siegmann. National Science Foundation. $350K. 2002-2005
  • A Computational Theory of Psychological Time within a Cognitive Architecture Framework. Lee (PI) and Bringsjord. Office of Naval Research, $79K. 2002-2003.
  • Using Cognitive Architectures to Track Driver Cognitive State. Salvucci, Lebiere, and Lee (co-PI). Nissan North American Technical Center, $65K. 2002-2003.
  • The Mental Metalogic Research and Development Program: A New Comprehensive Approach into Human and Machine Reasoning. Bringsjord, Yang, Lee (co-PI), and van Heuveln. Exploratory Research Seed Project, Rensselaer Polytechnic Institute, $50K 2002-20
© Frank J. Lee 2012